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巴士为您推荐: ce修改器 CheatEngine ce修改器中文版

e修改器(Cheat Engine)一款专门修改内存修改编辑的游戏工具它包括16进制编辑,反汇编程序,内存查找工具

新版6.1 版的CE与6.0 最大的区别就是添加了修改器制作工具,比之前 5.6.1 版本更强大

ce修改器也是修改造梦西游3的一款神器!不要再提金山游侠,FPE,GM8之类的修改工具了,告诉你们的朋友快来用CE吧。

ce修改器Cheat Engine下载-ce修改器Cheat Engine v6.6 中文最新版下载v6.6 ce修改器Cheat Engine下载-ce修改器Cheat Engine v6.6 中文最新版下载v6.6

使用方法

首先我们要找到可执行程序exe,双击打开

ce修改器Cheat Engine下载-ce修改器Cheat Engine v6.6 中文最新版下载v6.6

看到主界面,点击闪闪发光的放大镜

ce修改器Cheat Engine下载-ce修改器Cheat Engine v6.6 中文最新版下载v6.6

然后选择要修改的游戏程序就ok了,可以正式修改啦!

ce修改器Cheat Engine下载-ce修改器Cheat Engine v6.6 中文最新版下载v6.6 ce修改器Cheat Engine下载-ce修改器Cheat Engine v6.6 中文最新版下载v6.6

有的用户说下载后打开是英文,经验证,如果你是放到中文名目录路径下的话。你打开后就不是汉化的。

ce修改器Cheat Engine下载-ce修改器Cheat Engine v6.6 中文最新版下载v6.6

Cheat Engine 6.6 更新日志

Fixes:

Fixed saving of hotkey sounds

Fixed the CF flag in the disassembler stepping mode

Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393

Fixed DBVM for Windows 10 build 14393

Fixed the shortest assembler instruction picking for some instructions

Fixed a few bugs in the break and trace routine when you’d stop it while the thread still had a single step set

Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1

Fixed the stackview not properly setting the color, and giving an error when trying to change a color

Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions

Fixed some places of the disassembler where it helps guessing if something is a float or not

When using the code finder, it won’t show the previous instruction anymore if it’s on a REP MOVS* instruction

Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters

Fixed D3D alpha channel for textures and fontmaps

Fixed the helpfile not being searchable

The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS)

Fixed the form designed crashing is resized ‘wrong’

Additions and changes:

Ultimap 2 for Intel CPU’s of generation 6 and later (no DBVM needed for those)

Language select if you have multiple language files for CE

Memoryrecord pointer offsets can use calculations, symbols and lua code now

While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4

changed the way CE is brought to front when a hotkey is pressed

Made the GUI more adaptive to different fontsizes and DPI

Several font and minor GUI changes

Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues)

Added option to enable pause by default

Disassembling mega jumps/calls now show the code in one line

The standalone auto assembler window will now give an option to go to the first allocated memory address

Changed the point where the settings are loaded in CE’s startup sequence

The formdesigner now allows copy and paste of multiple objects, and uses text

Added scrollbox and radiogroup to the formdesigner

Added Middle, MB4 and MB5 as allowable hotkeys

Added controller keys as hotkeys

Single stepping now shows an indication if an condition jump will be taken

Added a watchlist to the debugger

Added the ‘align’ assembler pseudo command (allocates memory so the next line is aligned on a block of the required size)

Added the ‘Not’ option for scans, which causes all addresses that match the given entry as invalid

Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage)

Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16)

Rescan pointerscans on pointerscans that where done on a range can now change the offset

lua:

speak(): Text to speech

hookWndProc: a function that lets you hook the windows message handler of a window

registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer

getFileVersion(): A function to get version information from a file

mouse_event() : Lets you send mouse events to windows. (move, click, etc…)

loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font)

added several thread synchronization objects

control class: added bringToFront and sendToBack

lua changes:

dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE

loadTable() can now also load from a Stream object.

the addresslist has some Color properties published for better customization

the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way)

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